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Pueblito Paisa

To continue with more stylised art I decided to replicate a place that I have a lot of love for from my home country , it's called Pueblito Paisa and it's in my city Medellin, this is one of the places where people go to be able to see a panoramic view of the whole city and enjoy amazing typical Colombian food.
I am working on it at the moment so I will be posting updates as I make progress.
Any feedback is more than welcome.

Final Outcomes plus breakdown

Day 16 & 17
Final Outcome
I finished by adding water to the fountain and door knobs to the doors

Day 16 & 17
Final Outcome
I finished by adding water to the fountain and door knobs to the doors

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 16 & 17
Final Outcome
Close up from a different angle

Day 15
All about small changes
I added more food to one of the stalls in the background, added more plants, a box and some scarfs. Also kept working on the colour of the flowers

Day 15
All about small changes
I added more food to one of the stalls in the background, added more plants, a box and some scarfs. Also kept working on the colour of the flowers

Day 14
in addition to the trees I decided to add typical colombian things  to the stalls, one of them has typical colombian hats like the 'sombrero vueltiao' and the 'sombrero aguadeño'. The other stall is full of fruit and cups with chopped fruit.

Day 14
in addition to the trees I decided to add typical colombian things to the stalls, one of them has typical colombian hats like the 'sombrero vueltiao' and the 'sombrero aguadeño'. The other stall is full of fruit and cups with chopped fruit.

Day 14
I started adding more assets to the scene to make it look more inhabited, I added the trees behind the houses which improves the look of it and its also more accurate to the original Pueblito Paisa

Day 14
I started adding more assets to the scene to make it look more inhabited, I added the trees behind the houses which improves the look of it and its also more accurate to the original Pueblito Paisa

Day 13 
Kept on making changes, I changed the colour of the food stalls to make them lighter and made the cloth darker

Day 13
Kept on making changes, I changed the colour of the food stalls to make them lighter and made the cloth darker

Day 13
I tried making changes to the scene to see what could work better, I deleted one of the stalls and changed the ground

Day 13
I tried making changes to the scene to see what could work better, I deleted one of the stalls and changed the ground

Day 13
I took the textures into Maya to see what I could improve. Added more plants to the scene and kept doing lighting tests

Day 13
I took the textures into Maya to see what I could improve. Added more plants to the scene and kept doing lighting tests

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 12
Making changes to the colours and adding more details to the textures

Day 10 & 11
After 3 days of UV mapping I started texturing, I have been applying the base materials and making changes as everything starts to take form.
I had some issues exporting the cloth of the stalls and I will have to texture that separately

Day 10 & 11
After 3 days of UV mapping I started texturing, I have been applying the base materials and making changes as everything starts to take form.
I had some issues exporting the cloth of the stalls and I will have to texture that separately

Day 7 
I keep on working on the lighting of the houses and church as I UV map the whole scene

Day 7
I keep on working on the lighting of the houses and church as I UV map the whole scene

Day 6
I continued working on the lighting making some of the houses emit light from inside to add more live to the scene and started experimenting with colour gradients to start setting up an evening mood. I also started UV mapping

Day 6
I continued working on the lighting making some of the houses emit light from inside to add more live to the scene and started experimenting with colour gradients to start setting up an evening mood. I also started UV mapping

Day 6 
Colour gradient test

Day 6
Colour gradient test

Day 5 
Render test from different angle to see the environment from a different perspective

Day 5
Render test from different angle to see the environment from a different perspective

Day 5 
Render test from different angle to see the environment from a different perspective

Day 5
Render test from different angle to see the environment from a different perspective

Day 5 
Kept adding more plants and added some trash laying around the scene and some signs.

Day 5
Kept adding more plants and added some trash laying around the scene and some signs.

Day 5 
Started modelling and adding the plants around the scene
(still doing lighting and render tests)

Day 5
Started modelling and adding the plants around the scene
(still doing lighting and render tests)

Day 4 
Render test from different angle to see the environment from a different perspective

Day 4
Render test from different angle to see the environment from a different perspective

Day 4 
Render test from different angle to see the environment from a different perspective

Day 4
Render test from different angle to see the environment from a different perspective

Day 4
Modelled food stalls, benches and bins to start making the scene look inhabited
I kept on doing lighting tests, turned off some of the lights to break the symmetry of the scene and to check how it would look like

Day 4
Modelled food stalls, benches and bins to start making the scene look inhabited
I kept on doing lighting tests, turned off some of the lights to break the symmetry of the scene and to check how it would look like

Day 3
Modelled the fountain that is in the middle of the plaza (more lighting tests adding volumetric lights)

Day 3
Modelled the fountain that is in the middle of the plaza (more lighting tests adding volumetric lights)

Day 3 
modelled the street lamps and did lighting tests

Day 3
modelled the street lamps and did lighting tests

Day 3
modelled the lamps and started testing different setting of the lighting to start setting up the mood

Day 3
modelled the lamps and started testing different setting of the lighting to start setting up the mood

Day 3 
Added the balconies to the big houses and support planks of the roofs

Day 3
Added the balconies to the big houses and support planks of the roofs

Day 1 & 2
Block out of the environment, started adding the roofs, windows, doors and details of the facade of the church

Day 1 & 2
Block out of the environment, started adding the roofs, windows, doors and details of the facade of the church